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Pegasus Spiele 57809E Beer & Bread (English Edition) (Deep Print Games) Board

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When you use a card for harvesting you place it face up in front of you. You then collect the resources along the top of the card and place them in your storage. If you play another card on top of this first one you place it so that the resources of the first card are still visible. You then collect all of the resources on the new card and also of any of the previously played cards resources if they match the new card. Once the 6th round is over (i.e. the 3rd fruitful year has come and gone), it’s time to find out just how much of a brewing boss and baking baron you are. But! Scott hasn’t finished throwing surprise ingredients into the mix yet. Because, even though you tot up your totals for both beer and bread, your final position is your lowest scoring commodity! And I think that’s brilliant! It essentially forces you to maintain a balance between producing both products. You can’t prioritise panini at the expense of porter. You can’t gun for stout and leave sourdough on the shelf. You’ve got to be busting out both to protect your position! Final Thoughts Windmill - When all the cards are used in either phase, it’s the windmill phase. The player with the fewest stored resources gets the windmill meeple (signifying that they will go first in the next year). Then you re-seed the fields with the required number of resources depending on whether you are moving into a fruitful or dry year. The last few turns can seem pointless if you are not able to sell any more beer or bread or play any cards that will effect final scoring. This is especially annoying if you watch your competitor play one final scoring point card on their last turn. During the fruitful season, resources are bountiful. Players take turns drafting and immediately playing their multi-use cards. The rest of hands will get circulated to the opponent after each turn. The chosen action dictates where we need to place the cards post-action. For instance, the cards will settle in our playing area.

So, in Beer & Bread, each player plays a neighbouring village that loves to brew beer and, yep, bake bread. Not exactly vying for space as the no.1 superstore of old, there is nevertheless some competition brewing. The villagers are willing to share the raw materials, but what they do with them is where bucolic pride bubbles over! Set Up Overall I really like Beer & Bread and look forward to teaching it to as many people as possible. The turn structures are fun and the limited space for resources make you think as efficiently as possible whilst trying to plan for future turns. I would have liked a solo mode but I can understand it might have been too fiddly to implement. And so, in the end, we answered none of the questions that were heavy on our minds in the introduction, but we did come away with a new appreciation for designer Scott Almes. This small box game has found a way to enliven the two-player design space. Beer and Bread feels like a mini-Euro tribute but provides enough twists and turns to be worthy of your most refreshing mug of ale and a nice cut off of that golden brown bread. Beer & Bread is easy to teach, fun to play, and is going to stay in the collection for a while longer. In Beer & Bread , two people compete against each other in a friendly rivalry. As the heads of a small village, they compete over six years to produce the most delicious beer and bake the best bread. Players share the fields and resources, but their own actions determine victory and defeat. Only those who create a balance of beer and bread will be victorious, because only the less lucrative resource is scored. All of the cards in the game have three uses. The top third of the card is used for harvesting, the middle of the card is used for recipes to sell beer and bread and the bottom third is used for upgrades. Happy Harvest

1 Review

The final item I’ll mention is the upgrade system. Each card you add to your upgrade area pertains to a specific section of the board. You can add cards that trigger when you clear your goods, or that pertain to field resources, storage additions, or producing goods. There’s also phase specific and end game scoring options too. There are no limits on these areas, so you can have as many upgrades as you choose in each area. The shared field has varying yield based on the type of year. Water is always available. Game Experience:

Each of you represents one of these villages. Over the course of six years – which alternate between fruitful and dry – you must harmonize your duties of harvesting and storing resources, producing beer and bread, selling them for coins and upgrading your facilities. The game takes place over 6 years (rounds), and each year is either fruitful or dry. The year marker begins on a green spot representing the first year which is fruitful and move along until you reach the money spot. Then it’s pans and barrels down ready for scoring time.Throughout the game of Beer & Bread, you will be selling your resources to make the best beer and bread. But you cannot let one be better than the other as your final score is your lowest scoring beer or bread total. So, if your total score for bread was twenty three and your total score for beer was twenty eight, your final score would be twenty three. Quite a few other games (especially from Reiner Knizia) have used this mechanism to great effect and it is one I like as it makes you balance your efficiencies for all of your scoring opportunities. Look At The Rise On That

Each year has the same phases. But what you do in those phases can depend on whether it is a fruitful or dry year. Final Score: 4 stars – Deftly balances the design space between alternating rounds, multi-use cards, and quality goods production. The components included in Beer & Bread are excellent from the beautifully illustrated game board and cards to the cute resources and first player token. The artwork feels like it has been taken from a game that came out a few years ago. This is not a complaint as I really like the artwork by Michael Menzel, but just an observation that this looks like a Uwe Rosenburg classic. Seeding– this is where you fill the fields on the board with resources for later taking. Very handily indeed, the board shows how many of each resource is to be laid on the fields in both types of year. Fruitful has more of everything, but the river always contains as many drops as are available to “seed” the board with. If there aren’t enough in the supply to seed fully, use what you’ve got.The game features alternating rounds of play offering up a twist on player interaction and the likes of card drafting and resource management. Each card is also multi-use so you'll have to tinker with the best use for them from turn to turn. Windmill– When all the cards are used in either phase, it’s the windmill phase. The player with the fewest stored resources gets the windmill meeple (signifying that they will go first in the next year). Then you re-seed the fields with the required number of resources depending on whether you are moving into a fruitful or dry year. Founded on the fruitful lands of an erstwhile monastery, two villages have held up the dual tradition of baking bread and brewing beer. While sharing fields and resources, they still find pride in their friendly rivalry of outdoing each other’s produce. Dry years are an altogether leaner affair. This is where previous round planning comes into the fore. Did you plan well when wheat and barley were plentiful? Did you harvest heaps of hops and rye?

Join our Discord channel for board game talks, chatting, and connect with others alike - https://discord.gg/JUNsVty Scott ventures into the exciting (and pretty much underestimated) two-player terrain. I must admit that the allure of Beer and Bread lies in the thematic indulgence of the long tradition of alcohol refreshment and freshly baked bread. Yet, the perfectly tailored duel format is undeniably the ultimate catalyst that drove me to acquire this gem to my collection.But I am not here to give you my views – the epic blogger, Neil P aka Board Game Happy, has done a fabulous job and you can read and watch that here. Instead, I am going to tell you how to play the game. Not win. I rarely do that at any table. But at least give you the run down of a game in play! A Brew For Two

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