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Magic: The Gathering Adventures in The Forgotten Realms Commander Deck – Aura of Courage White, Multicoloured Blue Green

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Aura of Courage is the “safest” of the four precons. Lists that try to place as many enchantments and equipment on your creatures as possible aren’t exactly new to Commander. It’s a strategy with a fair amount of support and can be pushed to a competitive level pretty easily if you look into it. My Personal Favorite Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. First up, let’s talk about the characters! One of the coolest is the Drow Elf Drizz’t Do’Urden, the original main character of Dungeons and Dragons! Drizz’t is a White/Green card that can summon his panther companion, Guenhwyvar, and allows him to quite literally level up when another card dies! Drizz’t’s long-time travelling companion Bruenor Battlehammer and his sword Icingdeath also make an appearance. His other sword, Twinkle, unfortunately does not. Imagine having a sword called Icingdeath and it’s not the lamest name. You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Fighting StyleAt 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again. Oath SpellsEach oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don’t count against the number of spells you can prepare each day.

Divine SenseThe presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage. Aura of Courage includes a nice selection of permanent “hexproof” effects, including the always-efficient Swiftfoot Boots and its less powerful but still annoying cousin Winged Boots . There’s also Shielding Plax , which at least replaces itself, and the underwhelming but still useful Eel Umbra . Channel DivinityYour oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.

Rhys the Redeemed is one of the most popular Selesnya Elf commanders. He makes Elf tokens, and a lot of them. This version of Aura of Courage precon upgrade will want to run Doubling Season, Parallel Lives, Primal Vigor, and Anointed Procession in addition to whatever other Elf synergies there are. Simic ElvesThe precon also comes with some smashing reprints, particularly cards that were in desperate need of one. Along with hits like Sword of the Animist, we also get: Commander: Equipment / Aura (Updated) Commander: Equipment / Aura (Updated) Commander: Equipment / Aura (Updated) Notice how much green mana you need for this ramp. Be sure to consider that when crafting your mana base. You will need plenty of green sources, and these enchantments can usually help you make the other colors you need. New Cards From Adventures in the Forgotten Realms

Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

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Regardless of which tribe you pursue, there are a few cards that are generically good in tribal strategies. Here are a few: Aura of ProtectionStarting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus. Ability Score ImprovementWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. In keeping with the theme of Galea, there are a couple equipment spells that care about Knights. They aren’t amazing, but they can help pump up one of your Creatures if you need: A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

The other dice-related new card that is turning heads is Treasure Chest. Although you have to sacrifice it, the value you generate is immense. There’s a chance to gain 5 Treasures, draw 3 cards, or even search for any Artifact from your Library and put it into play. There’s still a 5% chance you’ll lose 3 life, but even so at least you’ll get a trigger off Vrondiss’ ability! Lay on HandsYour blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. For newer players– Voltron commanders are commanders that have some kind of protection, or they reward you for equipping / enchanting them. Usually a Voltron commander is the single biggest creature on the battlefield. Aura of Courage Spoilers Purity of SpiritBeginning at 15th level, you are always under the effects of a protection from evil and good spell. SpellcastingBy 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does.More interesting than Ezuri, though, is Momir Vig, Simic Visionary. This commander wants you to run a lot of multicolored cards, so that each one you cast can put another on into your hand. Since most Elves are only green, you will often end up tutoring a card to the top of your library. You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends. Unfortunately, AFR didn’t bring us any new Curses. I mentioned a couple of cards earlier that might fit in with the Auras theme, but other than those, there are no new cards for this upgrade path. What to Take Out The Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

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