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Red Dead Redemption 2: The Complete Official Guide Collector's Edition

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Fatherhood and Other Dreams - this task becomes available after completing We Loved Once and True mission. During this quest, Mary and Arthur can go to a theater. Arcadia for Amateurs - this is a very interesting quest that becomes active during different story quests. Your task each time is to save Mason from wild animals. This section of the Red Dead Redemption 2 wiki describes how to find and solve every Treasure Map puzzle in Red Dead Redemption 2.

Exit Pursued By a Bruised Ego - the quest involves your first encounter with a legendary animal, a bear that you can hunt later between missions. Magicians for Sport - during this mission you'll act as a trapper who searches for Trelawny. Our walkthrough will show you the fastest and safest way to the sought man.

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No, no, and Thrice, No - this mission is a request from Mrs. Grimshaw. You have to chase Foreman's boys and get rid of them forever. Red Dead 2 cheats are words and phrases found in the world, not button cheats like GTA 5. There are more than 30 cheat codes in Red Dead Redemption 2, and they activate things like Infinite Ammo, refill your health and stamina, and spawn horses. A New Jerusalem - during this mission you'll hit nails to build a home. To get the gold medal, hit the nails with at least 80% accuracy. The Iniquities of History - Arthur's task is to retrieve a few items from an abandoned farm. We show its location and supply useful screenshots. HUNDREDS OF UNTOLD TALES, TOLD: All events at your fingertips, from the most memorable missions to the rarest chance encounters – you need never miss a single moment of the story

Our Best Selves - another "last" heist. The gang heads to Saint Denis to raid a wage and military supply train heading towards the destroyed Bacchus Bridge. A Fisher of Men - time to learn the basics of fishing. This mission will activate a new mechanic, which is fishing, which can then be utilized to catch legendary fish. Fleeting Joy - another day, another shootout. Pinkertons along with Milton have come - you need to stop them.

Cigarette Cards and Card Sets - There are 12 sets. Collecting a whole set gives you money. Included in 100% rating.

Country Pursuits - in this mission, Dutch convinces Arthur that they must kill Angelo Bronte. Your task is to capture a barge. Along the way to the objective, you'll meet with Thomas. A Bright, Bouncing Boy - this task is extremely time-demanding. Both Arthur and John have their roles to play. The conclusion of the quest is a somewhat of an easter egg. The Delights of Van Horn - this mission involves an ambush on a military train carrying dynamite. The walkthrough offer a detailed solution for the mission. The Course of True Love I-III - a task that branches out into multiple events that will appear on the map as te game progresses. Your task will be to deliver correspondence between Penelope and Beau Gray.

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Trapper - where to find him? - the trapper is an important trader who buys skins of legendary animals. Here, we show you where to find him and what are the possible interactions. In the Basics chapter of our guide, you can find information about selected important gameplay mechanics in RDR 2. This can make it easier for you to play the game correctly.

American Dreams - a hidden quest that has to be activated by reaching a certain location. It does not appear in the form of a question mark or conversation. However, we have described it in detail so you won't skip it. Old Friends - first meeting with the hostile gang. Our walkthrough helps with combat against O'Driscolls. Thanks to it, you'll emerge victorious. Goodbye, Dear Friend - Colm O'Driscoll got arrested - Sadie, Arthur and Dutch travel to Saint Denis to witness his execution.Legendary animals - this chapter explains where to look for the legendary animals and how to hunt them Our guide to RDR 2 contains all the information you need to complete the main storyline. Additionally, we have prepared a walkthrough for all the side missions available in the game as well. Welcome to the New World - unexpectedly, Arthur wakes up at the tropical isle of Guarma. This chapter takes place in a separate area that isn't a part of the world map. There are no collectibles, secrets or side missions here. Trying Again - this mission is rest and recuperation - John goes fishing. John encounters a snake-bitten dog that needs his help. The animal will be brought to Beecher's Hope, ending the mission. COMPLETION: Treasure hunts, gunslingers, robberies, loansharking, bounty hunting, table games – all streamlined for total completion

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