Games Workshop - Warhammer Age of Sigmar - Age Of Sigmar: Awakened WyldWood

£20.995
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Games Workshop - Warhammer Age of Sigmar - Age Of Sigmar: Awakened WyldWood

Games Workshop - Warhammer Age of Sigmar - Age Of Sigmar: Awakened WyldWood

RRP: £41.99
Price: £20.995
£20.995 FREE Shipping

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Description

You will want to take advantage of your sub-faction ability to dish out some extra damage in your opponent’s combat phase, which could work if they have some low-wound heroes who haven’t had a chance to swing in combat yet.

Also, during the game, if a unit starts your hero phase wholly within 9” of a tree or overgrown terrain it can heal a wound. Rarely massive, but nice and there are further sources of healing available to compound this. From the Woodland Depths This is an practical approach to cover a large area on the table and keeps it easy to move miniatures across it, without having to move the trees themself. Games Workshop sets the size of an Awakened Wyldwood at 3 to 6 pieces, so a box gives you the minimal set up. An old Citadel wood counts as one piece. The C-shape makes it possible to use two as forest, but then you don't benefit from the special rules of the terrain piece, that support the Sylvaneth. Battletome: Sylvaneth also contains a bumper crop of faction-specific veteran abilities. Ever wish you could just whistle and have a new Awakened Wyldwood appear on the battlefield? Upgrade one of your units with the Masterful Tree-singing veteran ability to make it easier to get your army to where it should be going, and harder for your opponents to find their way out of the Wyldwood. Army Ability: Malicious Tormentors –Reroll hit rolls of 1 for Spite-Revenants, who are a cheap fodder option. The Awakened Wyldwood does replace the former Citadel wood, which is a bit of a pity as the kit is quite a nice set of trees. This new kit costs 40,00 EUR and comes with three large sprues, and an assembly instruction, that covers the rules for the terrain piece as well in multiple languages.

Battleline

For the Lady of Vines, I will take The Dwellers Bellow to give you a shot as some mortal wounds against larger units and at range. For the season of war, let’s choose the Everdusk season to get that bonus of not allowing your opponent to move.

Alpha Strike – With the right build, Big D can be hitting the enemy with his damage 6 sword from turn 1, as can your magic.

Unleash Ghyran’s Wrath –Basically, kill an enemy with a spell or an endless spell. I reccomend hitting it with Arcane Bolt when it only has one wound, anything else is probably too risky as you just do not have many damage options for spells. Core Battalions Since you’re likely leaning in on magic to play this, not a bad deal. Notable rule here is that rules like this usually establish if your General is a Wizard you have to take this, and it doesn’t say that. So no getting around it.



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